Accumulation of multiple projects, including a high-poly sculpture asset, modular assets making up the temple itself, and other miscellaneous cloth and foliage assets to create a cohesive environment. All hard-surface assets modeled in Maya 2018, sculpture modeled in ZBrush, textured in Substance Painter, and rendered in Unreal Engine 4.
Hanuman Temple
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Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess

Full Process Book at https://tinyurl.com/IndianTempleProcess