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SIGGRAPPH VR Theater - Tahul Experience Environment - Process Book

Original post at https://tinyurl.com/tahul-vr-environment

Part of a collaborative project for the SIGGRAPH 2020 VR Theater Experience. Tahul is a Virtual Reality "opener" and gallery for the officially curated works that will be hosted at the SIGGRAPH 2020 conference. The product was established to help familiarize guests with the controls of virtual reality as well as entertain while waiting for the rest of the theater to be seated. We used the Agile work flow throughout this project, for a total of 20 weeks. Part of a team of 10 other environment artists, I was responsible for the assets included in the breakdowns here - most modeled by myself, but for some I was fully responsible for model optimization (following strict polycount and texture resolution guidelines) and texturing. The materials included (applied to cubes) were authored by me as well.

Environment Team Credit: Marina Harrison, Dixon Dubow, Luciano Gatto, Jafet Acevedo, Christoper Griffin, Alexander Pompei, Sean Graefen, Wyatt Posner, Will Cao, and Jake Adams. Additional credit to Erika Flusin, Ziming Wang, Abby Johnson, Jordan Mole, and Christian Del Castillo-Allan

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