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Temple Environment

Reworking of previous project, completed in 1 month. Modeled in Maya, textured in Substance Painter, rendered in Unreal Engine 4. Full process book available at https://tinyurl.com/TempleEnviroProcess
Early on in my modeling work, I was seeking collaborative opportunities, and I was approached to create an environment as part of a peer's visual effects project. The environment was to be based on the temple interior in "The Prodigal" (1955), without necessarily being an exact copy. My experience was very limited at the time, so with the skills I've gained since then, I've remade the environment (and integrated some simple material transitions to add some life to the scene)

Temple Interior

Click and drag to look around!