6-Week beautiful corner project with focus of exploring material authoring and texturing in both industrial/man-made materials as well as organic. The materials are designed in two different states: one clean and new, one with grunge, dirt, decay, and blood spatter (for storytelling). Modeled in Maya 2020 and ZBrush 2020 and rendered in Unreal Engine 4. All clean materials authored in Substance Designer, and grunge materials formed either within Substance Designer as well, by blending within Substance Alchemist, or within Substance Painter using generators, masking, and hand painting. All Substance Designer materials were designed for use in outside programs (such as Substance Painter), with most relevant values parameterized and editable.
Full process book available at https://tinyurl.com/WarehouseOperationProcess
Warehouse Operating Table Material Study - Clean Version
Warehouse Operating Table Material Study - Dirty Version

Full process book available at https://tinyurl.com/WarehouseOperationProcess

Full process book available at https://tinyurl.com/WarehouseOperationProcess

Full process book available at https://tinyurl.com/WarehouseOperationProcess

Full process book available at https://tinyurl.com/WarehouseOperationProcess